Name | Prerequisite | Description |
Aberrant Tumor | Aberrant bloodline | Gain a tumor familiar |
Aberration-Bane Caster | Caster level 4th, gillman, favored enemy (aberrations) class feature | Increase the save DC of your spells that target aberrations |
Ability Focus | Special attack | Increase the DC of a special attack by 2. |
Aboleth Deceiver | Iron Will, gillman, enchantment resistance racial trait | Once per day, reroll a failed saving throw against a compulsion effect |
Absorb Spirit | Con 13, died or possessed by an undead | Temporarily absorb a spirit to prevent rejuvenation |
Abundant Revelations | Mystery class feature | Use a single revelation more times each day |
Acadamae Graduate | Specialist wizard 1st; cannot have conjuration as a forbidden school | Cast conjuration (summoning) spells faster |
Accomplished Sneak Attacker | Sneak attack class feature | Increase your sneak attack damage |
Accursed Hex | Hex class feature | Target a creature with a hex a second time that day if it made its save the first time |
Acrobatic | — | +2 bonus on Acrobatics and Fly checks |
Acrobatic Spellcaster* | Combat Casting, Skill Focus (Acrobatics) | Avoid attacks of opportunity from casting with Acrobatics |
Acrobatic Steps | Dex 15, Nimble Moves | Ignore 20 feet of difficult terrain when you move |
Acute Shot | Far Shot, Precise Shot | Deduct range penalties from damage rolls instead of attack rolls |
Adaptive Fortune | Fortunate One, adaptable luck racial trait, character level 10th, halfling | Increase your skill and uses with Adaptable Luck |
Adder Strike* | Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike | May apply contact poison to unarmed strikes |
Additional Affiliations | — | Increase affiliation slot total by 2 |
Additional Traits | — | Gain two additional character traits |
Adept Champion | Smite evil class feature, base attack bonus +5 | Trade smite evil damage for bonus on combat maneuver checks |
Adept Channel | Ability to cast divine spells, summon familiar class ability, caster level 4th, Cha 13 | Gain the channel energy class feature |
Advance Warning | Cha 15 | Help allies avoid being surprised |
Advanced Armor Training* | Armor training class feature, fighter level 3rd. | Gain an advanced armor training option |
Advanced Gathlain Magic | Cha 13, character level 3rd, gathlain | Gain additional spell-like abilities |
Advanced Ranger Trap | Trap class feature, ranger level 5th | Add +1 to the Disable Device and Perception check DCs for your ranger traps |
Advanced Weapon Training* | Fighter level 5th, weapon training class feature | Gain an advanced weapon training option |
Agent of Fear | Persuasive, frightening appearance class feature | Target a creature more often with appearances |
Agile Maiden* | Str 13; Dex 13; Endurance or armor training class feature; proficiency with heavy armor | Treat Gray Maiden plate as medium or heavy armor for class features |
Agile Maneuvers* | — | Use your Dex bonus when calculating your CMB |
Agile Tongue | Grippli | Your tongue becomes capable of manipulating small items or stealing objects |
Agonizing Obedience | 3 ranks in Heal | Physically defile yourself to gain special boons |
Airy Step | Sylph | +2 save vs. air/electricity effects, ignore 30 ft. when falling |
Alchemical Strike* | Throw Anything, base attack bonus +6 | Increase the save DC of thrown alchemical items |
Aldori Artistry* | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, base attack bonus +2 | Gain a+2 bonus on a combat maneuver when using an Aldori dueling sword |
Aldori Dueling Disciple* | Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain bonuses on Intimidate checks |
Aldori Dueling Mastery* | Exotic Weapon Proficiency (Aldori dueling sword), Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword) | Gain initiative and defensive bonuses when wielding an Aldori dueling sword |
Aldori Style Aegis* | Aldori Style Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Parry an attack made by a single focused target |
Aldori Style Conquest* | Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword) | Take no penalties on attack rolls when using Aldori Style Aegis to parry an attack |
Alertness | — | +2 bonus on Perception and Sense Motive checks |
Align Equipment | Alignment Channel, Bless Equipment, caster level 3rd, channel energy class feature | Enhance your equipment blessings with abilities |
Alignment Channel | Channel energy class feature | Channel energy can heal or harm outsiders |
All-Consuming Swing* | Str 13, Power Attack, Cleave, Vital Strike, base attack bonus +8 | Apply Vital Strike to a Cleave attack, but take the Vital Strike damage yourself as well |
Ally Caller | Triton, summon nature’s ally II spell-like ability, character level 3rd | Use your racial summon nature's ally spell-like ability more often |
Alter Binary Mindscape | Int 13, ability to cast instigate psychic duel | Opponent must spend 1 extra manifestation point to defend itself |
Altitude Affinity | Endurance | Automatically acclimated to high altitude |
Al-Zabriti-Trained Horse | Horse | Learn bonus tricks, can be trained easier |
Amateur Gunslinger* | You have no levels in a class that has the grit class feature | Gain limited amount of grit and access to gunslinger deeds |
Amateur Investigator | Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature | Gain a minor pool of inspiration for use with Knowledge, Linguistics, or Spellcraft checks |
Amateur Swashbuckler* | No levels in a class that has the panache class feature | Gain a minor pool of panache to use with a 1st-level swashbuckler deed of your choice |
Ambuscading Spell | — | Creatures take a penalty versus your spells on the surprise round |
Ambush Awareness | Alertness | Take total defense action when surprised |
Ambush Sense* | Int 13, trap sense class feature | Add your trap sense bonus to Perception checks against surprise and AC during the surprise round |
Ammo Drop* | Sleight of Hand 1 rank, proficient with sling | Load slings as a swift action |
Amplified Hex | Hex class feature | Augment your hexes by expending spell power |
Anatomical Savant* | Weapon Focus, base attack bonus +12 | Sneak attack creatures normally immune or fortified |
Ancestral Enmity* | Giant subtype | +2 bonus on melee attack against dwarves and gnomes |
Ancestral Scorn | Intimidate 5 ranks, tiefling | Sicken enemies when you demoralize them. |
Ancestral Weapon Mastery* | Base attack bonus +1, weapon familiarity racial trait | Gain proficiency with your race’s racial weapons or gain a bonus Weapon Focus feat with one racial weapon at a time |
Ancient Draconic | Arcane caster level 5th, speaks Draconic. | Empower spells using the language of dragons |
Andoren Falconry | Cha 13, Animal Affinity, animal companion class feature | Bonuses when dealing with birds of prey |
Angel Wings | Angelic Blood, aasimar, character level 10th | Gain a pair of wings and a fly speed |
Angelbane Strike | Channel Smite, divine caster level 5th, channel negative energy class feature, demon lord patron deity | Improve your smite against Good creatures |
Angelic Blood | Con 13, aasimar | +2 save vs. evil effects and Con checks to stabilize, nearby evil creatures take damage when you bleed |
Angelic Flesh | Angelic Blood, aasimar | -2 Disguise and Stealth, but gain a benefit based on metallic affinity of your flesh |
Animal Affinity | — | +2 bonus on Handle Animal and Ride checks |
Animal Ally | Nature Soul, character level 4th, must not have an animal companion or mount that advances as an animal companion | Acquire an animal companion. |
Animal Call | Bluff 1 rank, Knowledge (nature) 1 rank | Make convincing animals sounds with Bluff checks |
Animal Disguise | Disguise 6 ranks, Knowledge (nature) 6 ranks | Disguise yourself as an animal using pelts and animal parts |
Animal Ferocity | Base attack bonus +3, ferocity racial ability | Make full attacks at negative hit points but at a -5 penalty |
Animal Soul | Animal companion or mount class feature | You can shrug off spells that don't work on animals |
Ankle Biter* | Goblin, Escape Artist 1 rank | Make a free bite attack whenever a combat maneuver is attempted against you. |
Antagonize | — | Use Diplomacy or Intimidate to goad creatures |
Anticipate Dodge* | Dodge, Mobility; base attack bonus +7, brawler level 4th, or monk level 4th | Gain up to a +2 bonus on attack rolls against creatures with a dodge bonus |
Aphotic Explorer | Endurance, gillman | Gain cold resistance while in dim light or darkness |
Aquadynamic Focus* | Weapon Focus, base attack bonus +1 | Use bludgeoning and slashing weapons normally underwater |
Aquadynamic Shot* | Far Shot, Point-Blank Shot, base attack bonus +4 | Halve penalties for using projectile weapons underwater |
Aquartic Combatant* | Swim 1 rank | +2 bonus to Swim checks; avoid normal penalties on melee attack rolls underwater |
Aquatic Adaption | Hold breath | Breathe water as well as air |
Aquatic Advantage | Combat Reflexes, must have a natural swim speed | Creatures lacking swim speeds provoke attacks of opportunity when attacking you |
Aquatic Ancestry | Undine | Gain the amphibious quality and increase your swim speed |
Aquatic Combatant | Swim 1 rank | Get rid of attack penalties while underwater |
Aquatic Spell* | — | Spell functions normally underwater |
Aquatic Squires | Triton, summon nature’s ally II spell-like ability, character level 5th | Your racial summon nature's ally spell-like ability lasts longer |
Arc Slinger* | Point-Blank Shot, proficient with sling or halfling sling staff | Reduce ranged attack penalties due to range by 2 |
Arcane Armor Mastery* | Arcane Armor Training, Armor Proficiency, Medium, caster level 7th | Reduce your arcane spell failure chance by 20% |
Arcane Armor Training* | Armor Proficiency, Light, caster level 3rd | Reduce your arcane spell failure chance by 10% |
Arcane Blast | Arcane spellcaster, caster level 10th | Sacrifice a spell to make a ray attack |
Arcane Insight | Arcane ShieldAPG, arcane spellcaster, caster level 10th, worshiper of Nethys | +1 bonus to AC when using Arcane Shield |
Arcane Jinxer | Arcane spellcaster, Halfling Jinx trait | Sacrifice arcane spells to make your jinxes harder to resist |
Arcane School Spirit | Bluff 1 rank, arcane school class feature, gnome | Talk up your spells, making them harder to resist |
Arcane Shield | Arcane spellcaster, caster level 10th | Sacrifice a spell to gain deflection bonus to AC |
Arcane Strike* | Ability to cast arcane spells | +1 damage and weapons are considered magic |
Arcane Talent | Cha 10; elf, half-elf, or gnome | Cast a 0-level spell 3 times per day as a spell-like ability |
Arcane Trap Suppressor | Ability to cast dispel magic or greater dispel magic as a spell or spell-like ability | Use dispel magic to suppress magical traps for longer than usual |
Arcane Vendetta | Spellcraft 1 rank | +2 bonus on damage vs. arcane spellcasters |
Archon Diversion* | Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus +4 or monk level 4th | Improve your Archon Style and further divert attacks from allies. |
Archon Justice* | Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus +8 or monk level 7th | Stop taking penalty from Archon Style, enemies provoke attacks of opportunity when you divert attacks. |
Arcing Lob | Dex 15, Point-Blank Shot, Precise Shot, Throw Anything | Reduce or extend your splash damage when hitting larger creatures |
Area Jinx | Widen Spell, Halfling Jinx trait | Jinx multiple creatures at once |
Arithmancy | Int 13, Spell Focus (divination), Spellcraft 3 ranks | Translate your spells into numerical equations |
Armor Adept* | — | Armor modifications no longer inhibit you |
Armor Focus* | Base attack bonus +1, proficiency with selected armor. | Increase one type of armor's AC bonus by 1 |
Armor Material Expertise*⊤ | Base attack bonus +6 or fighter level 4th, armor training class feature. | Gain a benefit based on your armor's special material |
Armor Material Mastery*⊤ | Armor Material Expertise, base attack bonus +11 or fighter level 8th, armor training class feature. | Use Armor Material Expertise two additional times per day |
Armor of the Pit | Tiefling | +2 natural armor bonus or resista |