Archives of Nethys

Pathfinder | Starfinder

General
Achievement | Alignment | Armor Mastery | Betrayal | Blood Hex | Called Shot | Combat | Combination | Conduit | Coven | Critical | Damnation | Esoteric | Faction | Familiar | Gathlain Court Title | Grit | Hero Point | Item Creation | Item Mastery | Meditation | Metamagic | Origin | Panache | Performance | Shield Mastery | Stare | Story | Style | Targeting | Teamwork | Trick | Weapon Mastery | Words of Power


Damned (Story)

Source Quests and Campaigns pg. 8, Ultimate Campaign pg. 67
From your earliest days, you were destined to sacrifice everything in your quest for power.

Prerequisites: You must have had friendly contact with an evil-aligned outsider that would qualify as a challenging foe, have a fiend-related sorcerous bloodline such as abyssal or infernal, have direct fiendish ancestry (such as being a tief ling or half-fiend), or have the Fiend Raised or The Fiend background (see Ultimate Campaign).

Benefit: You gain a +2 bonus on Charisma-based checks involving evil-aligned outsiders and +1 bonus to the DC of spells and spell-like abilities you use against such creatures. You take a –2 penalty on Charisma-based checks involving good-aligned outsiders.

Goal: Successfully trade your soul to an evil outsider.

Completion Benefit: You gain a +2 enhancement bonus to an ability score of your choice. This enhancement bonus can’t be dispelled or removed save by the direct intervention of a deity, and counts as a supernatural ability. In addition, you gain a +2 bonus on caster level checks (including dispel checks and checks to bypass spell resistance) against good-aligned outsiders. If you die while under the effects of this agreement, you can’t be brought back from the dead unless the evil outsider permits it. You lose your story benefits immediately and permanently if you renege on the arrangement by which you traded your soul, though you keep the feat’s basic benefits.

Suggested Traits: Domineering, History of HeresyAPG, Magical Flair.

Possible Damned Quests

d8Quest
1The Acadamae of Korvosa instructs in the binding of devils (page 195).
2Deskari, a demon lord of the Worldwound, is said to offer power to any mortal who supplicates herself to him (page 198).
3Summoned fiends supposedly walk the streets of Quantium in Nex (page 132).
4The labyrinthine Tower of Slant Shadows in Nidal is home to the otherworldly Mother Ravel, who deals only in flesh with those who seek to obtain her favor (page 137).
5Having long relied on your guile and good looks, you seek a fiendish bargain to prevent aging. You believe speaking with the impossibly long-lived Lady Kaltessa Iyis of Isger may yield a solution (page 85).
6You seek to locate a powerful efreeti in Katapesh, where the land itself is said to be infused with genie magic (page 90).
7You hope to lure out the Water Lords of the Thuvian desert to commune with a div (page 188).
8Your blood calls you to return to your remote ancestral home along the coast of the Steaming Sea, where Dagon’s demonic spawn mingle with fiend-worshiping mortals (page 232).