| Name | Prerequisite | Description | 
		
			  Apocalyptic Spell | — | Area affected by spell becomes difficult to move in | 
		
			  Aquatic Spell | — | Spell functions normally underwater | 
		
			| Ascendant Spell | — | Imitate mythic version of a spell | 
		
			| Authoritative Spell | — | Spell forbids target from taking certain actions | 
		
			| Benthic Spell | — | Modify a spell to inflict damage with pressurized water | 
		
			  Blissful Spell | — | Target of spell takes combat penalties or gains bonuses
on skills and saves | 
		
			  Bouncing Spell | — | Redirect a spell that had no effect on initial target | 
		
			  Brackish Spell | — | Modfy a spell to sheath you in protective seawater when cast | 
		
			  Brisk Spell | Dex 13+ | Increase the speed of a granted movement type | 
		
			  Burning Spell | — | Spell with the acid or fire descriptor deals extra damage the next round | 
		
			  Centered Spell | Spellcraft 3 ranks | Center a spells area on yourself | 
		
			  Cherry Blossom Spell | — | Creatures that take damage from your spell have their age manipulated | 
		
			  Coaxing Spell | Spell Focus (enchantment), Knowledge (dungeoneering) 6 ranks | Use mind-affecting spells to affect mindless oozes or vermin | 
		
			  Concussive Spell | — | Spell with the sonic descriptor gains a debilitating concussive effect | 
		
			  Conditional Spell | — | Apply conditional favor to a spell you cast | 
		
			  Consecrate Spell | Aasimar, able to prepare or cast consecrate | Maximize spell variables against evil creatures. | 
		
			  Contagious Spell | — | Spell spreads to those who fail to remove it | 
		
			  Contingent Spell | Ability to cast cure spells (a cure spell is any spell with “cure” in its name) | Turn a healing spell into a contengent effect | 
		
			  Crypt Spell | — | Damaging spell hinders resurrection or sickens undead | 
		
			  Dazing Spell | — | Daze creature with spell damage | 
		
			  Delayed Spell | — | Set a spell to trigger on a delay | 
		
			  Disruptive Spell | — | Target of spell must make concentration check to cast a spell in the next round | 
		
			  Echoing Spell | — | Cast a spell a second time | 
		
			  Eclipsed Spell | — | Alter how your spells affect illumination | 
		
			  Ectoplasmic Spell | — | Spell fully affects incorporeal and ethereal creatures | 
		
			  Elemental Spell | — | Inflict energy damage instead of regular spell damage | 
		
			  Empower Spell | — | Increase spell variables by 50% | 
		
			  Encouraging Spell | Cha 13, Diplomacy 6 ranks | Increase a granted moral bonus | 
		
			  Enlarge Spell | — | Double spell range | 
		
			  Extend Spell | — | Double spell duration | 
		
			| Familiar Spell | Spellcaster with familiar class feature | Imbue your familiar with a spell, allowing it to cast the spell at a later time | 
		
			  Fearsome Spell | — | Spell damage causes the shaken condition | 
		
			  Flaring Spell | — | Spell with the fire, light, or electricity descriptor dazzles creatures it affects | 
		
			  Fleeting Spell | — | Dismiss spell more easily | 
		
			  Focused Spell | — | Increase save DC of spell for one target in a group | 
		
			  Furious Spell | — | Spell deals more damage and can be cast while in a rage | 
		
			  Heighten Spell | — | Treat spell as a higher level | 
		
			  Intensified Spell | — | Increase maximum damage dice by 5 levels | 
		
			  Intuitive Spell | — | Cast spell without thought components | 
		
			  Jinxed Spell | Any two metamagic feats, Halfling Jinx trait | Combine your jinxes with spells | 
		
			  Latent Curse | — | Alter curse spells to target objects instead of people | 
		
			  Lingering Spell | — | Instantaneous area effect spell lasts for 1 round | 
		
			  Logical Spell | — | Cast spell without emotion components | 
		
			  Maximize Spell | — | Maximize spell variables | 
		
			  Merciful Spell | — | Spell inflicts nonlethal damage instead of lethal | 
		
			  Murky Spell | — | Cloud effects work underwater, with penalties | 
		
			  Persistent Spell | — | Creatures who saved against a spell must save again | 
		
			  Piercing Spell | — | Affected spell treats creatures with SR as having an SR of 5 lower | 
		
			  Quicken Spell | — | Cast spell as a swift action | 
		
			  Reach Spell | — | Increase spell range to higher range category | 
		
			  Rime Spell | — | Spell with the cold descriptor also entangles creatures if the spell damages them | 
		
			  Scarring Spell | — | Emotion or fear spell gives penalties against further such spells | 
		
			  Scouting Summons | Spell Focus (conjuration), ability to cast magic jar | Possess a summoned creature | 
		
			  Seeking Spell | — | Allow spells to bend around barriers | 
		
			  Selective Spell | Spellcraft 10 ranks | Exclude targets from an area effect spell | 
		
			  Shadow Grasp | Tenebrous Spell, Umbral Spell | Entangle creatures caught within your darkness spells | 
		
			  Sickening Spell | — | Sicken creature with spell damage | 
		
			  Silent Spell | — | Cast spell without verbal components | 
		
			  Snuffing Spell | — | Modify your magic to extinguish light sources | 
		
			  Solar Spell | — | Enhance your light magic with the power of the sun | 
		
			  Solid Shadows | Spell Focus (illusion) | Your shadow spells are 20% more real than normal | 
		
			| Stable Spell | — | Cast spells in areas of primal magic with less chance of triggering a primal magic event | 
		
			  Steam Spell | — | Use fire spells underwater without a caster level check | 
		
			  Still Spell | — | Cast spell without somatic components | 
		
			  Studied Spell | — | Spell uses Knowledge to bypass racial resistances | 
		
			| Stygian Spell | — | Water spell causes memory loss to target | 
		
			  Stylized Spell | Bluff 5 ranks, Spellcraft 5 ranks | Spell is difficult to identify and might be mistaken for a similar spell | 
		
			  Tenacious Spell | — | Spell is difficult to dispel and remains for 1d4 rounds | 
		
			  Tenebrous Spell | — | Alter a spell so it is stronger in darkness, but weaker in the light | 
		
			  Thanatopic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Affected spell's death effects, energy drain, and negative levels affect undead | 
		
			  Threatening Illusion | Spell Focus (illusion), Gnome | Force enemies to think of your illusions as real threats | 
		
			  Threnodic Spell | Knowledge (religion) 6 ranks, Spell Focus (necromancy) | Change a mind-affecting spell so it can affect undead, but not living creatures | 
		
			  Thundering Spell | — | Deafen creature with spell damage | 
		
			  Toppling Spell | — | Spell with the force descriptor knocks targets prone | 
		
			  Toxic Spell | Craft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feature | Infuse a spell with the power of a poison | 
		
			  Traumatic Spell | — | Emotion or fear spell causes nightmares | 
		
			  Trick Spell | Ability to cast 1st-level spells, chaotic neutral alignment, worshiper of Calistria | Spells carry with them a dirty trick | 
		
			  Tumultuous Spell | — | Spell causes a target to move in a random direction | 
		
			  Umbral Spell | Tenebrous Spell | Alter a spell to radiate darkness | 
		
			  Ursurping Spell | — | Targets that fail their saving throw flank with you and can't make attacks of opportunity against you | 
		
			| Vast Spell | Caster level 3rd | Affect more creatures in an area | 
		
			  Verdant Spell | Spell Focus (enchantment), Knowledge (nature) 6 ranks | Your spells can affect plant creatures | 
		
			  Widen Spell | — | Double spell area | 
		
			  Yai-Mimic Spell | Int 15, Still Spell | Modify a ray spell to fire from your forehead, granting you brief regeneration |