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Magic Trick

Source Distant Realms pg. 62
Choose one spell that creates or conjures a tangible object, whether physical or made of force. You are able to manipulate that object beyond its typical uses.

Prerequisites: Ability to cast the chosen spell.

Benefit: You can use any magic tricks relating to the chosen spell so long as you meet the appropriate magic trick requirements.

Special: You can gain the Magic Trick feat multiple times. Each time you take the feat, it applies to a new type of spell.

Floating Disk Tricks

Although most spellcasters use floating disks as little more than a means of moving luggage, the shulsagas of the Astral Plane have mastered the ability to ride atop a floating disk. A combination of cultural importance, astral secrets, and constant practice allows shulsagas to push the spell’s magic beyond its normal limits. Masters of the art can perform truly extraordinary maneuvers with proper training. In addition to the feat, skill, or other requirements listed for each of these tricks, you must have the Magic Trick (floating disk) feat to use the trick.

Defensive Disk (Fly 3 ranks, Shield Proficiency): While riding atop your floating disk with at least one hand free, you can spend a move action to grip the disk by its edge, tilt it, and use it to deflect blows. Until the beginning of your next turn, your floating disk grants you the benefits of the spell shield. If you are already under the effects of the shield spell from another source, this effect instead increases the spell’s shield bonus by 1 until the beginning of your next turn.

Disk Rider (Fly 3 ranks): You can ride atop any floating disk you create, so long as it has the capacity to support your weight. This grants you a fly speed of 30 feet (average), but the disk cannot move itself or you more than 5 feet above the ground at any time. If you are on a location within the Astral Plane—including Yulgamot itself—the disk can instead fly to any height, and your fly speed while standing on it increases to 40 feet (good). When you cast floating disk, you can step onto the disk in your space as part of the action required to cast the spell.

Drifting Defense (Fly 6 ranks, Mobility, Shield Proficiency): Whenever you move at least 10 feet during your turn, you can activate the defensive disk trick as a free action.

Expanded Disk (Fly 3 ranks, Heighten Spell): If you are Large or larger, you can create a larger floating disk capable of supporting your weight and size; however, for each size category you are larger than Medium, you must use a spell slot that is one level higher (for example, a 4th-level spell is required to create a disk capable of supporting a Gargantuan creature). Once created, a disk augmented with this trick will always support the weight of you and your personal gear, even if this combined mass exceeds the disk’s capacity.

Force Check (Fly 3 ranks, Catch Off-Guard or Improved Bull Rush): When you successfully charge and bull rush a creature while riding atop your floating disk, you can veer the disk into your target, dealing 1d6 points of bludgeoning damage in addition to moving the target. You gain a +4 circumstance bonus to your Armor Class against any attack of opportunity attempted against you when performing a bull rush in this way.

Spurn Gravity (Fly 6 ranks): While astride your floating disk, you can fly higher than 5 feet above the ground. However, you must return to a location 5 feet above a stable surface before the end of your turn or fall. If you take damage from this fall, you fall prone atop your floating disk. As a swift action, you can also reduce the remaining duration of your floating disk to 1 round per level. For the remaining duration of the spell, your fly speed increases to 50 feet and your disk ignores all altitude limitations.