Armor | Artifacts | Cursed Items | Intelligent Items | Potions/Oils | Rings | Rods | Staves | Weapons | Wondrous Items | Other

Belts | Body | Chest | Eyes | Feet | Hands | Head | Headband | Neck | Shoulders | Wrist | None/Other

Altars | Favors | Ioun Stones | Thrones

Drinking Horn of Bottomless Valor

Source Ultimate Equipment pg. 292
Aura moderate enchantment; CL 10th
Slot none; Price 24,000 gp; Weight 2 lbs.


This horn is bound with fittings of gold and decorated with ornate carvings depicting scenes of glorious battle. A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it’s owner can command it to fill with mead or a similar alcoholic drink. A creature can spend one or more charges while drinking from the horn to gain the following benefits:

1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute.

2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes.

3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as she is enlarged.

A creature must drink deeply from the horn to receive its full benefit. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required). To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes and attack of opportunity. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn.


Requirements Craft Wondrous Item, aid, enlarge person, heroism; Cost 12,000 gp