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Charm of Fate

Source Pathfinder #39: The City of Seven Spears pg. 55
Aura faint abjuration; CL 5th
Slot neck; Price 5,000 gp; Weight


This talisman made of bone, claws, and beads protects its wearer from bad luck, evil spirits, and foul magic. The first time each day that the wearer fails a saving throw, the charm of fate causes the wearer to instead successfully save if the roll was missed by 5 or less. If the saving throw was missed by 6 or more, the charm’s daily use is expended to no effect.


Requirements Craft Wondrous Item, remove curse; Cost 2,500 gp