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Sword of Wrath, Garvok

Source Artifacts and Legends pg. 51
Aura strong evocation CL 16th
Slot none; Price —; Weight 10 lbs.

Statistics

Alignment LE; Ego 25
Senses 30 ft. (vision and hearing)
Int 18, Wis 10, Cha 10
Communication speech/telepathy (Common, Thassilonian)
Powers If the sword is active (see Dormancy below), it can cast create food and water, endure elements, and cure serious wounds 3 times per day.

Description

This scarred piece of crimson stained metal functions similarly to a +5 returning throwing greatsword. Instead of the normal benefit of the throwing weapon special ability, Garvok can be thrown with a 25-foot range increment. Additionally, whenever Garvok strikes a foe, the target must succeed at a DC 20 Reflex save or take an additional 5d6 points of fire damage. If the sword scores a critical hit, it explodes in a fireball centered on the wielder’s opponent. All creatures within the fireball’s 20-foot-radius spread—including Garvok’s wielder and allies, if within range—take 10d6 points of fire damage (DC 25 Reflex for half). The wielder has no control over the sword’s eruption and cannot prevent it from exploding. The sword returns to its wielder’s hand, fully reformed, just before the beginning of his next turn.

Dormancy The Alara’hai were crafted to serve the runelords of Thassilon. In modern times, however, these runelords lie dead or dormant. With no lords to serve, the weapons of their champions lie dormant as well, reducing each to a +2 weapon with the noted weapon special abilities (those detailed on page 469 of the Core Rulebook) but no other properties. The only way to awaken one of the blades is to restore its runelord master to active life or have some other legitimate ruler take up its master’s mantle (the weapon determines what is considered legitimate). The swords can detect such restorations and f lare to full power immediately, demanding their wielder seek out the restored runelord and swear eternal fealty.

Destruction

Each of the Seven Swords of Sin can be destroyed merely if commanded to break. That command, however, must come from the rightful runelord of the nation and school of magic associated with the blade.