Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Meteor Swarm Trap

Source PRPG Core Rulebook pg. 422
Type magic; Perception DC 34; Disable Device DC 34


Trigger sight (true seeing); Reset none
Effect spell effect (meteor swarm, 4 meteors at separate targets, +9 ranged touch, 2d6 plus 6d6 fire [–4 save on a hit], DC 23 Reflex save for half fire damage, 18d6 fire damage from other meteors, DC 23 Reflex save for half damage); multiple targets (four targets, no two of which can be more than 40 ft. apart)