Archives of Nethys

Pathfinder 1E | Pathfinder 2E | Starfinder

Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps


Traps

The following sample traps represent just some of the possibilities when constructing traps to challenge the player characters.
Click here for the full rules on Traps.

Breakaway Log

Source Ultimate Wilderness pg. 173
Associated Terrain any forests, jungles, or swamps
Type mechanical; Perception DC 25; Disable Device DC 30

Effects

Trigger location; Reset repair
Effect Fallen trees often form excellent natural bridges over rivers or chasms, or they afford routes to climb more safely over a wall or other barrier. Breakaway logs have been sabotaged so that they collapse once they are used. At the end of a round when a Medium or larger (or two Small) creatures use the log, it collapses. All creatures on the log then fall, taking appropriate damage from the plunge. This example breakaway log fills an area that is 5 feet wide and 20 feet long, and it results in a 20-foot fall which deals 2d6 points of falling damage. A creature that succeeds at a DC 15 Reflex save can cling to the log or leap to safety and avoid the damage entirely.

See Wilderness Traps for information on this traps Associated Terrain.