Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps

Witch-hunter's sword

Source Ultimate Wilderness pg. 145
Price 650 gp; Weight
Type ingested; Save Fortitude DC 19
Onset 10 minutes; Frequency 1/hour for 8 hours
Effect 1 Int, Wis, and Cha damage. As long as this poison persists, the victim takes a –5 penalty on concentration checks. In addition, a creature suffering from witch-hunter’s sword poison must succeed at a concentration check (DC = 20 + double the spell’s level) to cast spells or use spell-like abilities.
Cure 2 consecutive saves


This red fern has jagged, forward-pointing leaves and grows in small, close-packed groups. It is named for its popularity among witch hunters and inquisitors, and its leaves can be brewed into a tea that clouds the subject’s mind, interfering with the ability to cast spells while still leaving the subject lucid enough to be interrogated. The tea has a unique taste, which can be detected with a successful DC 20 Perception check. Attempts to disguise the taste require a Profession (cook) check (or a Wisdom check, for untrained characters) opposed by the drinker’s Perception check. At the GM’s discretion, bonuses can be applied based on the ingredients used to mask the taste.