Corruptions | Curses | Diseases | Drugs | Haunts | Madnesses | Poisons | Traps

Fool's Leprosy

Source Curse of the Crimson Throne (PFRPG) pg. 432
Price 10,000 gp; Weight
Type ingested; Save Fortitude DC 20
Onset 1 day; Frequency 1/day for 6 days
Effect 1d2 Cha damage and 1d2 Con drain
Cure 3 consecutive saves


This cunning supernatural venom was originally engineered by Red Mantis alchemists. Fool’s leprosy is a slow-acting but ultimately fatal ingested toxin that, once it takes hold in its victim’s system, closely mimics the effects of a fast-moving form of leprosy. An attempt to divine its nature via detect poison fails unless the caster succeeds at a DC 25 caster level check, and use of a spell like diagnose disease always misidentifies the venom as a disease unless the caster succeeds at a DC 25 caster level check. In either event, the GM should roll for these caster level checks in secret. Neutralize poison and slow poison function normally on a person suffering from fool’s leprosy, but spells like remove disease do not, as the condition is a poison effect, not a disease effect. Heal can cure the effects of fool’s leprosy but does nothing to educate the caster about the nature of the effect it removes. As long as the truth about fool’s leprosy remains hidden, a successful DC 35 Heal check is required to recognize that someone suffering from its effects is affected by poison, not a disease.