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Herald, Sunlord Thalachos

This platinum-skinned, four-armed angelic being glows with the power of the sun. He bears two flaming scimitars and a bow.

Sunlord Thalachos CR 15

Source Inner Sea Gods pg. 306, Pathfinder #20: House of the Beast pg. 86
XP 51,200
NG Large outsider (angel, extraplanar, good, herald, shapechanger)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +24
Aura protective aura (20 ft.)


AC 29, touch 13, flat-footed 25 (+4 Dex, +16 natural, –1 size; +4 deflection vs. evil)
hp 187 (15d10+105); regeneration 10 (evil effects or weapons)
Fort +18, Ref +13, Will +13; +4 vs. poison, +4 resistance vs. evil
Defensive Abilities uncanny dodge; DR 10/evil; Immune acid, cold, fire, petrification; Resist electricity 10; SR 26


Speed 50 ft., fly 100 ft. (good)
Melee +1 flaming holy scimitars +19/+19/+14/+14/+9/+9 (1d8+8/18–20 plus 1d6 fire plus stun)
Ranged +1 flaming holy composite longbow +19/+14/+9 (2d6+8/×3 plus 1d6 fire)
Space 10 ft., Reach 10 ft.
Special Attacks stun
Spell-Like Abilities (CL 15th; concentration +21)
At will—aid, continual flame, detect evil, discern lies (DC 20), dispel evil (DC 21), dispel magic, holy aura (DC 24), holy smite (DC 20), holy word (DC 23), invisibility (self only), plane shift (DC 21), remove curse, remove disease, remove fear
7/day—cure light wounds, daylight, see invisibility
1/day—blade barrier (DC 22), fire shield, flame strike (DC 21), heal, sunburst (DC 24)


Str 24, Dex 19, Con 24, Int 19, Wis 23, Cha 22
Base Atk +15; CMB +23; CMD 37
Feats Double Slice, Great Fortitude, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Two-Weapon Fighting, Weapon Focus (scimitar)
Skills Acrobatics +19, Diplomacy +24, Fly +6, Heal +21, Intimidate +24, Knowledge (history, planes, religion) +22, Perception +24, Sense Motive +24, Stealth +18
Languages Celestial, Common; truespeech
SQ divine trigger, change shape (Small or Medium humanoid or elemental, alter self or elemental body II)


Environment any (extraplanar)
Organization solitary
Treasure triple (2 +1 flaming holy scimitars, +1 flaming holy composite longbow with 40 arrows)

Special Abilities

Divine Trigger (Su) Thalachos can activate any divine spell from a spell trigger item as if he were a 15th-level caster.

Protective Aura (Su) In addition to the normal effects of an angel’s protective aura, Thalachos’s aura grants the benefits of the endure elements spell.

Stun (Su) If Thalachos strikes a creature twice in the same round with his scimitars (whether two strikes with one scimitar or one strike with each), that creature must succeed at a DC 24 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.


Sunlord Thalachos is Sarenrae’s favorite angel, serving as her liaison to the mortal world, the hosts of astral devas, and the ranks of other celestial rulers. He is the champion of the Dawnflower and her favorite weapon against the spawn of Rovagug. The herald stands 8 feet tall and weighs 350 pounds.

Creatures in "Herald" Category

End's Voice15
Great Elder Iuu15
Hand of the Inheritor15
Latten Mechanism15
Mother’s Maw15
Mother's Maw15
Night Monarch15
Personification of Fury15
Steward of the Skein15
Sunlord Thalachos15
The First Blade15
The Grand Defender15
The Grim White Stag15
The Menotherian15
The Old Man15
The Prince in Chains15
The Spirit of Adoration15
The Stabbing Beast15


Source Inner Sea Gods pg. 274
Heralds are a special class of unique, godly servants. With few exceptions, each of Golarion’s deities has its own herald, a favored minion that serves as a messenger and emissary throughout the planes. Creatures of myth, the heralds’ interventions on the Material Plane mark lives and are events of legend.

Heralds are unique outsiders of approximately CR 15 with 18 or fewer Hit Dice, making them available for summons via greater planar ally. Only a deity’s worshipers can summon its herald; thus, even the most powerful worshiper of Sarenrae can never summon the herald of Iomedae. In addition, only divine spellcasters can summon heralds, preventing arcane casters and spells like planar binding from effectively calling upon such beings. Even if a character proves powerful enough to call out to a herald, a deity has the final say in whether or not its emissary answers a worshiper’s summons, granting its herald’s service only to followers in the most extreme need or whose acts directly further its will.

Herald Subtype: Heralds are unique representatives of their respective gods and sometimes have a specific outsider subtype such as “devil” or “psychopomp” that grants it additional abilities. A herald has the following traits.
  • Always Armed (Su) Heralds can summon their signature weapon as a standard action. If its herald doesn’t have a signature weapon, it can summon any nonmagical weapon as a standard action (including adamantine, etc.); the weapon disappears if it leaves the herald’s grasp.
  • Emissary (Ex) Heralds can always be summoned by the faithful using greater planar ally or gate, regardless of limitations of that spell, even if it’s not an outsider.