All | Unique
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
Families | Templates | Types | Subtypes | Universal Monster Rules

Rakshasa, Orsatka

This hulking bear-headed fiend has a mouth full of fangs and clawed, six-fingered hands with too many knuckles.

Orsatka CR 13

Source Book of the Damned pg. 252
XP 25,600
LE Medium outsider (native, rakshasa, shapechanger)
Init +6; Senses darkvision 60 ft.; Perception +26


AC 28, touch 16, flat-footed 22 (+6 Dex, +12 natural)
hp 189 (14d10+112)
Fort +17, Ref +15, Will +11
DR 15/good and piercing; SR 28


Speed 40 ft., climb 20 ft.
Melee bite +23 (4d6+9/19-20 plus stagger), 2 claws +23 (2d4+9 plus stagger)
Space 5 ft., Reach 5 ft. (10 ft. with trip)
Special Attacks detect thoughts (DC 23), wicked reach
Spell-Like Abilities (CL 11th; concentration +15)
At will—magic missile
3/day—dispel magic, magic circle against good 1/day—true form (DC 18)


Str 28, Dex 22, Con 26, Int 15, Wis 21, Cha 19
Base Atk +14; CMB +23 (+27 trip); CMD 39 (41 vs. trip)
Feats Alertness, Combat Expertise, Greater Trip, Improved Critical (bite), Improved Trip, Iron Will, Power Attack
Skills Bluff +25, Climb +34, Disguise +29, Intimidate +21, Knowledge (local, planes) +12, Perception +26, Sense Motive +26, Stealth +23; Racial Modifiers +4 Bluff, +8 Disguise
Languages Common, Infernal, Undercommon
SQ change shape (any humanoid, alter self)


Environment any
Organization solitary or guard (1 plus 1 other rakshasa)
Treasure double

Special Abilities

Stagger (Su) A creature damaged by an orsatka’s bite or claw must succeed at a DC 21 Will save or be staggered for 1 round by the overwhelming pain. This is a mind-affecting pain effect. The save DC is Charisma-based.

Wicked Reach (Ex) An orsatka’s joints are strange and unnatural even by the standards of rakshasas. An orsatka can stretch its limbs for the purpose of trip combat maneuvers: it is considered to have a reach of 10 feet when attempting to trip, and can perform such a maneuver as an attack of opportunity.


Often called “fiend killers” by those acquainted with their bruising ways, orsatkas are among the least subtle of rakshasas. Orsatkas arise from those who committed acts of senseless brutality on a massive scale. They are cruelty and brute force incarnate; instead of having incredible spellcasting power, orsatkas have the capability to inflict devastating damage. Rakshasas’ typical affinity for magic manifests in orsatkas as an uncanny way of sniffing out their enemies, regardless of the abjurations and illusions those foes might use to protect themselves. When not disguised, orsatkas resemble huge, muscle-bound humans with bearlike heads, which sometimes boast thick, red-tinted fur.

Orsatkas are about 7 feet tall and weigh around 400 pounds.

Creatures in "Rakshasa" Category

Rakshasa Maharaja20


Source Bestiary 3 pg. 224
Rakshasas are born on the Material Plane, but they are not of it. They possess the powers and shapes of fiends, but their fates are inexorably tied to the mortal world, and it is there that they seek to rule. The reincarnations of manipulators, traitors, and tyrants obsessed with earthly pleasures, rakshasas are the embodiments of the very nature of materialistic evil. After dying violent deaths, these spirits are so tied to worldly decadence and selfish concerns that they take shapes that better reflect the baseness of their lives and are reborn as fiends. Thus have sages come to know these beings as the “earthbound evils.”

While there are many different types of rakshasas, from the lowly raktavarna to the powerful maharaja, the most commonly encountered members of this race are not known by any other name—they are more powerful than some members of their kind and less powerful than others, and represent the ideal midpoint between servitor and master. These rakshasas can be recognized by their animal heads (those of great cats, snakes, crocodiles, apes, and birds of prey being the most common) and backward-facing hands. Feral traits and strangely reversed joints are a hallmark of all types of rakshasas, in fact, features that most rakshasas can hide through their supernatural ability to change shapes or by means of powerful illusions.

A rakshasa cannot impregnate another of its own kind, and so new rakshasas come into being via the coupling of a rakshasa and a non-rakshasa or, rarely, that of two non-rakshasas. A rakshasa born to non-rakshasa parents generally only occurs when one or both of the parents commits a great evil during the mother's pregnancy, allowing the disembodied spirit of a previously slain rakshasa to reincarnate into the world by usurping the unborn offspring's body. Rarely, such blasphemous births afflict good or innocent parents, typically in cases where the parents are exposed to great evils beyond their control. A rakshasa grows to maturity more quickly than a human, and often functions as a full-grown adult earlier than age 14. Despite this quick maturation, a rakshasa can live for 500 years or more before dying, at which point its spirit seeks a new host to be reborn in, continuing the vile cycle of fiendish reincarnation over and over again.

Rakshasas believe that each and every creature in the universe has a proper role to play, and that success comes from understanding one's position and working to improve it. Rakshasas don't see castes as good or evil, but rather as purely pragmatic. Creatures of higher caste should be respected for their great power, and those of lower caste should be pressed into willing service to expand the holdings of those of higher castes as their betters seek greater wealth and influence.

There are seven castes in rakshasa society (from lowest to greatest): pagala (traitors), goshta (food), adhura (novices), darshaka (servants), paradeshi (rakshasa-kin), hakima (lords), and samrata (lords of lords). The rakshasa caste system encompasses not just all of rakshasa society, but all of life—although only rakshasas can attain the stations of darshaka and above.

While rakshasas are forced to admit that the gods have powers greater than their own, most rakshasas scoff at the concept of divinity as a whole. The gods are among the most powerful beings in existence, to be sure, but too many examples of powerful, ambitious, or merely lucky mortals attaining divinity exist for rakshasas to pay religious homage to such creatures. Rakshasas see their own transitions from mortals to otherworldly beings as marks of their own fathomless potential and their initial steps on the path to godhood. Thus, as a race, rakshasas deny the worship of deities, although they welcome alliances with the servants of such peerlessly potent beings when it serves their purposes.

The skin of a rakshasa is remarkably resistant to physical damage, able to ignore or greatly reduce most weapon attacks. Holy weapons capable of piercing this skin, however, can reach a rakshasa's vitals and do significant damage. As a result, in lands where their kind are well known, rakshasas take great pains to disguise themselves with magic when they are among enemies.

Rakshasa Immortals

The rakshasa immortals are rakshasas who have ascended beyond mortality—they are no longer bound to the cycle of reincarnation and rebirth most rakshasas endure, and are truly immortal. Such creatures, given the span of countless lifetimes to perfect their art and master their cruelties, approach the power of gods. The following list includes several (but by no means all) rakshasa immortals known to the world. Among them, Ravana is the greatest and most ancient.
  • Aksha of the Second Breath
  • Bundha the Singing Butcher
  • Caera the Blood Bather
  • Dradjit the Godslayer
  • Hudima the Kinslayer
  • Jyotah, He Who Walks Among the Gods
  • Kunkarna the Dream Warrior
  • Mursha the Beastmaster
  • Otikaya the Spirit Archer
  • Prihasta, General Between Heaven and Hell
  • Ravana, The First and Last
  • Surpa the Avenger
  • Vibhishah the Seeker
  • Zabha the Desecrator