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This monstrous wild boar is infested with wriggling worms and accompanied by a buzzing cloud of flies.

Creatures in "Sahkil" Category


Sahkil, Nucol

Nucol CR 4

Source Book of the Damned pg. 253
XP 1,200
NE Medium outsider (evil, extraplanar, sahkil)
Init +7; Senses darkvision 60 ft., detect magic, low-light vision; Perception +9


AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 42 (5d10+15)
Fort +7, Ref +7, Will +2
DR 5/good; Immune death effects, disease, fear, poison; Resist cold 10, electricity 10, fire 10; SR 15


Speed 40 ft.
Melee gore +10 (2d6+7 plus nervous consumption)
Special Attacks cough, look of fear (DC 15), spirit touch
Spell-Like Abilities (CL 4th; concentration +7)
Constant—detect magic
At will—open/close
3/day—grease (DC 14), sense fear
1/day—remove disease


Str 21, Dex 16, Con 17, Int 9, Wis 12, Cha 16
Base Atk +5; CMB +10 (+12 bull rush); CMD 23 (25 vs. bull rush)
Feats Improved Bull Rush, Improved Initiative, Power Attack
Skills Bluff +11, Intimidate +11, Perception +9, Sense Motive +9, Stealth +11
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between


Environment any (Ethereal Plane)
Organization solitary, pair, or sounder (3-12)
Treasure incidental

Special Abilities

Cough (Su) As a standard action, a nucol can bellow out a contagious cough. This cough can take one of two forms: a ranged touch attack consisting of a wad of infectious phlegm with a range of 30 feet, or a spray of snot and spit that can affect creatures in a 15-foot cone. Creatures subject to the cone effect can avoid the effects of the cough with a successful DC 15 Reflex save. All creatures affected by either form of the cough must succeed at a DC 15 Fortitude save or contract nervous consumption. The save DCs are Charisma-based.

Look of Fear (Su) A creature affected by a nucol’s gaze is shaken for 1d2 rounds.

Nervous Consumption (Su) Injury or contact—gore or cough; save Fort DC 15; onset immediate; frequency 1/day; effect 1 point of Wisdom damage. As long as a creature suffering from this illness suffers any Wisdom damage from any source, it takes a –1 penalty to its Armor Class and on ability checks and skill checks. This is a disease effect. The save DC is Constitution-based.

Nucols are sahkils that delight in spreading the fear of parasites and other unseen things that can pollute the body and cause sickness. They spread a disease that weakens their victims’ will and amplifies feelings of doubt and inadequacy. Nucols often use their remove disease spell-like ability to bargain with their victims, agreeing to cure them in return for a favor. The sahkil legitimately heals the victim of its affliction, but the price for doing so often outweighs the value of the curative.

A nucol is over 4 feet long and weighs 90 pounds.