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A brightly colored creature swoops down to land on the branch above. Its head is overly large, with a mouth full of sharp teeth and bright, shiny eyes. The thing chirps, lashes its long thin tail, and then with a flap of leathery wings is in the air once again.

Creatures in "Pterosaur" Category


Pterosaur, Dimorphodon

Dimorphodon CR 1

Source Pathfinder #37: Souls for Smuggler's Shiv pg. 82
XP 400
N Medium animal
Init +3; Senses low-light vision, scent; Perception +5


AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +6, Will +1


Speed 10 ft., fly 30 ft. (average)
Melee bite +3 (1d6+3 plus poison)


Str 14, Dex 17, Con 12, Int 2, Wis 13, Cha 12
Base Atk +1; CMB +3; CMD 16
Feats Flyby Attack
Skills Fly +7, Perception +5


Environment warm coastline or forest
Organization solitary, pair, or flock (3-9)
Treasure none

Special Abilities

Poison Bite - injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Pterosaurs are often found in regions where dinosaurs and other prehistoric creatures are commonly encountered, yet they are not dinosaurs themselves. The pteranodon is the most well known and widespread of these f lying reptiles, but numerous other species exist, such as the relatively small rhamphorhynchus, the venomous dimorphodon, and the lumbering, giraffe-sized quetzalcoatlus. While the larger pterosaurs are awkward f liers, the smaller ones can be quite agile and quick. Pterosaurs generally dwell on coastlines, along rivers, or near swamps or lakes, for the majority of their diet consists of fish snatched from the water in daring dives. Pterosaurs are quite territorial, though, and most won’t hesitate to swoop down and hiss, shriek, and attack things their size or larger.


This pterosaur is a quick-moving reptile with a 5-foot wingspan, a narrow snout filled with dozens of needle-like teeth, and a long tail tipped with an arrowheadshaped ridge. Males are generally quite brightly colored, displaying brilliant reds, greens, and bright blues, often bearing complex patterns like stripes; females tend to be more drably colored. Although tiny, the rhamphorhynchus is swift and aggressive, and its attack method of swooping down suddenly to attack creatures allows it to bite with increased damage and ferocity. At the end of a sudden swoop, a rhamphorhynchus is typically at a disadvantage, and most won’t stick around to keep fighting in melee, instead taking to the air once more to gain enough height to swoop again in a few rounds. Their tiny size, erratic f light patterns, and swift ref lexes make them difficult to affect with area effects. A pterosaur on the ground walks in a quadrupedal gait; the tips of its wings arc up alongside its body, while its lower torso remains closer to the ground than its shoulders and head as it moves.

Rhamphorhynchus Familiars

Rhamphorhynchuses (also called swoop lizards) make excellent familiars for spellcasters who are looking for a quick and nimble minion. A rhamphorhynchus familiar grants its master all of the typical benefits familiars grant, but their jittery and quick reactions also impart a +2 bonus on the master’s Initiative checks. A rhamphorhynchus is generally too small to serve well as an animal companion — if a character wishes to take one as a companion anyway, they have the same statistics as bird animal companions.


The dimorphodon is a robust pterosaur with a distinctively large skull—yet numerous hollows in the skull keep the creature’s weight rather low and allow it greater agility. The dimorphodon’s jaws contain two separate rows of differently shaped teeth: several larger fangs near the front (which are used to grip prey and inject poison) and a much larger number of smaller, sharp teeth along the rest of the jaw (used to cut through f lesh). This unusual combination of different teeth is why in some areas the dimorphodon is known as the “fangbird” or the “vampire lizard,” although they don’t actually drink blood. Dimorphodons normally feed on fish, small reptiles, and birds, but when particularly hungry, f locks of these creatures have been known to gang up on larger prey, swooping in to bite and then retreating to watch from nearby cliff ledges or tree branches while the victim slowly succumbs to the poison. Once the creature is rendered helpless, the f lock descends to eat its victim alive. Dimorphodons are particularly easy to train, and they’re often used as guardians by local tribes or kept as exotic pets in larger cities. A Handle Animal check to train a dimorphodon is made with a +4 bonus, and a dimorphodon can know one bonus trick of its trainer’s choice once it is fully domesticated.


Perhaps the largest of the pterosaurs, the quetzalcoatlus (known to some as the “swamp stalker” and others by the misnomer of “dragonling”) is truly an awe-inspiring sight in the air, with its impressive 40-foot wingspan. On the ground, this creature’s profile bears an uncanny resemblance to that of a giraffe, save for the fact that the folded wings arch up to either side of its lightly feathered body, and its head bears a horrific, razor-sharp beak.

Unlike dimorphodons, quetzalcoatluses are difficult to train. Handle Animal checks made to train one of these looming pterosaurs take a –4 penalty.