Archives of Nethys

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Watery Grave

Source Horror Adventures pg. 177
CR 8; XP 4,800
CE chained free-roaming persistent haunt (one ship, up to a 40-ft. radius)
Caster Level 9th
Notice Perception DC 20 (to hear bubbles rising to the surface of the water)
hp 36; Trigger proximity; Reset 1 day
Effect A ghostly tendril of water erupts from the sea and forces itself into the lungs of a living creature aboard the ship, which then begins to drown. This functions as per suffocation (Fortitude DC 17 negates). The haunt affects one additional victim each round until it is dispersed.
Destruction The watery grave haunt is destroyed if the ghost ship’s captain is permanently destroyed.

Description

Watery grave haunts typically travel aboard ghost ships, protecting the ghost vessel’s passengers. When the ghost ship’s captain boards an enemy vessel, the watery grave haunt drifts aboard as well.