Weapons | Armor | Special Materials | Miscellaneous

Simple | Martial | Exotic | Ammunition | Firearms | Mods | Siege Engines


Source Ultimate Equipment pg. 21, Adventurer's Armory pg. 4, Advanced Player's Guide pg. 179


Cost 15 gp Weight 10 lbs.
Damage 1 (small), 1d2 (medium); Critical —; Range —; Type P; Special reach, see text
Category Two-Handed; Proficiency Exotic
Weapon Groups Polearms


This polearm consists of two curved metal bands that close around a target when you attack, allowing you to bind an opponent. A mancatcher is built to capture a creature of a particular size category (such as Small or Medium) and doesn’t work on creatures of the wrong size. Make a touch attack to hit an opponent and a combat maneuver check to grapple him (without the –4 penalty for not having two hands free); success means you and the target are grappled. Once the target is grappled, you can perform a move or damage grapple action against him. The mancatcher has hardness 10 and 5 hit points; breaking it requires a DC 26 Strength check. If you drop the mancatcher, the target can free himself as a standard action.