Weapons | Armor | Special Materials | Miscellaneous

Adventuring Gear | Alchemical Reagents | Alchemical Remedies | Alchemical Tools | Alchemical Weapons | Animal Gear | Black Market | Channel Foci | Clothing | Concoctions | Dragoncraft | Dungeon Guides | Entertainment | Food/Drink | Fungal Grafts | Herbs | Kits | Lodging/Services | Mounts/Pets | Pathfinder Chronicles | Spellbooks | Tinctures | Tools | Torture Implements | Transport, Air | Transport, Land | Transport, Sea | Vehicles

Tiller's gum

Source Adventurer's Guide pg. 45, Pathfinder #106: For Queen and Empire pg. 75
Price 100 gp; Weight
Category Alchemical Tools


This gum has alchemical properties that allow it to soak up magical energy and release it when the gum is chewed. As a standard action, a stick of tiller’s gum can be imbued with a spell of up to 3rd level with a casting time of less than 1 minute and that targets one or more creatures, as if the gum were the target of the spell. The gum holds the spell’s charge for 1 hour, during which time a creature capable of casting the stored spell can chew the gum as a standard action to gain the spell’s effects, expending the stored spell and destroying the gum. The stored spell uses the original caster’s level to determine its effects. If the spell-imbued gum isn’t used before an hour passes, it is ruined. Crafting a stick of tiller’s gum requires a successful DC 20 Craft (alchemy) check.


Craft (Alchemy) DC 20