Weapons | Armor | Special Materials | Miscellaneous

Adventuring Gear | Alchemical Reagents | Alchemical Remedies | Alchemical Tools | Alchemical Weapons | Animal Gear | Black Market | Channel Foci | Clothing | Concoctions | Dragoncraft | Dungeon Guides | Entertainment | Food/Drink | Fungal Grafts | Herbs | Kits | Lodging/Services | Mounts/Pets | Pathfinder Chronicles | Spellbooks | Tinctures | Tools | Torture Implements | Transport, Air | Transport, Land | Transport, Sea | Vehicles


Source Advanced Class Guide pg. 204
Price 8 sp; Weight 1/2 lb.
Category Tools


These polished metal spikes can aid you in performing a variety of rope work, including tying and untying knots, untangling things, splicing rope, or tensioning ropes. A typical spike is somewhere between 6 inches to a foot in length, has a slender and almost needle-like taper, and is blunted at both ends. Smaller spikes are worn on lanyards while a larger spike is kept in a sheath. A marlinspike grants you a +2 circumstance bonus on Skill checks involving the use of a rope.