Decoy triggerSource Kobolds of Golarion pg. 28 Price  60 gp (decoy pressure switch),  120 gp (decoy trap door),  25 gp (decoy tripwire); Weight — (decoy pressure switch), — (decoy trap door), — (decoy tripwire)DescriptionDecoy triggers are misleading mechanisms intended to
 divert a victim’s attention from a real trap by presenting
 an easily found decoy. Ideally, the victim spots the fake
 mechanism and, in attempting to disarm or evade it, triggers
 the real trap.
  
 A decoy trigger grants a bonus to the Perception DC of
 any trap it accessorizes—the decoy itself has an intentionally
 low Perception DC. Though a decoy trigger increases the CR
 of the trap it augments, as a standalone accessory it doesn’t
 increase the trap’s Craft DC. Instead of a Disable Device DC,
 decoy triggers have a Sense Motive DC. If a creature succeeds
 at the decoy’s Sense Motive check, it immediately recognizes
 the decoy trigger as a fake, and the real trap loses the bonus
 to its Perception DC. All decoy triggers are single-use only.
 Decoy Pressure Switch
 Type mechanical; Perception DC 12; Sense Motive DC 24
 Effects
 Trap Perception DC +6, CR Modifier: +2 
 Decoy Trap Door
 Type mechanical; Perception DC 10; Sense Motive DC 28
 Effects
 Trap Perception DC +9, CR Modifier: +3 
 Decoy Tripwire
 Type mechanical; Perception DC 15; Sense Motive DC 20
 Effects
 Trap Perception DC +3, CR Modifier: +1
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