Archives of Nethys

Pathfinder | Starfinder

Alchemist | Antipaladin | Arcanist | Barbarian | Barbarian (Unchained) | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Kineticist | Magus | Medium | Mesmerist | Monk | Monk (Unchained) | Ninja | Occultist | Oracle | Paladin | Psychic | Ranger | Rogue | Rogue (Unchained) | Samurai | Shaman | Shifter | Skald | Slayer | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Swashbuckler | Vigilante | Warpriest | Witch | Wizard


Companion | Drake | Eidolon | Eidolon (Unchained) | Familiar | Phantom


Adept | Aristocrat | Commoner | Expert | Warrior


Companion Details | Companion Options | Archetypes

Monstrous Companions

Description Source: Inner Sea Combat
Fantastical mounts are not uncommon in the Inner Sea region, rife as it is with magic and the extraordinary. The Monstrous Mount Choices section below details monsters that are ridden primarily by cavaliers, rangers, and paladins. Taking on a monstrous mount requires a feat, but otherwise uses the rules for the animal companion class feature. Unlocking the most useful abilities and powerful attacks of a monstrous mount requires a second feat.

Worg

Source Inner Sea Combat pg. 14
Monster Entry Link
Prerequisites Alignment within one step of neutral evil.
Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10; Special Qualities darkvision 60 ft., low-light vision, scent; Languages Common, Goblin.

4th-Level Advancement: AC +2 natural armor; Attack bite (1d8 plus trip); Ability Scores Str +2, Con +2.

Mastery (7th Level) Once per day as a standard action, the worg can make a fearful howl. This functions as the fear cone (30 ft.) version of the fear universal monster rule.