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Spellscar Fever

Source Pathfinder #119: Prisoners of the Blight pg. 63
Type ingested or inhaled; Fortitude Save DC 15 (+1 per previous save)
Onset 2d6+1 days; Frequency 1/day
Effect 1d2 Con damage, 1d2 Cha drain
Cure 2 consecutive saves
Ongoing Save Fort DC equal to the save DC of the failed saving throw
Anyone who lives with spellscar fever for a week straight without dying becomes immune to the disease and to mana fever, but also becomes a Mana Waste mutant (Pathfinder Campaign Setting: Inner Sea Bestiary 28) or a mutant (Pathfinder RPG Bestiary 5 180), chosen by the GM. A Mana Waste mutant created in such a way can use the following Spellscar Fever Deformities table in place of a deformity from the Inner Sea Bestiary, while a mutant resulting from spellscar fever can take one effect from the same table in place of one deformity and one mutation.

1Echolocation (Ex): The mutant constantly emits a yipping noise, causing it to take a –4 penalty on Stealth checks. It can never cast spells with verbal components, but it gains blindsight out to a range of 15 feet.
2Gigantism (Ex): The mutant takes a –2 penalty on all Intelligence-based skill checks, but it gains the benefit of a permanent enlarge person effect.
3Proteanism (Ex): The mutant takes a –2 penalty on all Strength-based skill checks, but it gains a +2 bonus on its Disguise skill check and it gains the compression universal monster ability.
4Reality Shift (Ex): The mutant takes a –5 penalty on initiative checks and can never act in the surprise round, but it gains the benefit of a permanent blur effect.