| Source Knights of the Inner Sea pg. 33 Black as Night [Link]
Requirement(s) Pony—Fell Pony
 While astride a fell pony, you gain a +1 trait bonus on attack rolls against enemies you are flanking.
 
 
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		| Source Knights of the Inner Sea pg. 33 Burst of Speed [Link]
Requirement(s) Horse—Dort Charger
 Three times per day, while riding a Dort charger and making a charge attack, you can increase your mount’s speed by 15 feet as a free action.
 
 
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		| Source Wilderness Origins pg. 23 Clever Mount [Link]
Requirement(s) Any animal can be a clever mount.
 This mount can learn four tricks per point of Intelligence, instead of the typical three. Commanding the mount with the Handle an Animal use of the Handle Animal skill requires a successful DC 15 skill check instead of the usual DC 10, however, as it is willful and easily bored.
 
 
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		| Source Knights of the Inner Sea pg. 33 Cunning Breed [Link]
Requirement(s) Horse—Taldor Jennet
 A Taldor jennet can learn a total of eight tricks when trained using the Handle Animal skill (as opposed to the standard six for having an Intelligence score of 2).
 
 
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		| Source Knights of the Inner Sea pg. 33 Fleet of Foot [Link]
Requirement(s) Horse—Chiardmar
 While riding a chiardmar, you treat your mount’s base speed as +10 feet faster for the purpose of using the run or withdraw actions.
 
 
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		| Source Wilderness Origins pg. 23 Keleshite Trade Camel [Link]
Requirement(s) Camel
 Once per hour, a Keleshite trade camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet as a ranged touch attack. The target must succeed at a Fortitude save (DC = 10 + half the camel’s Hit Dice + the camel’s Constitution modifier) or be nauseated for 1 round.
 
 
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		| Source Wilderness Origins pg. 23 Lucky Hound [Link]
Requirement(s) Riding dog
 Lucky hounds gain a +1 luck bonus on saves against spells or effects with the evil descriptor or which originate from evil outsiders or undead.
 
 
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		| Source Wilderness Origins pg. 23 Mindspin Mountain Goat [Link]
Requirement(s) Ram
 Mindspin mountain goats gain a +2 trait bonus on Climb checks, and Climb is a class skill for them.
 
 
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		| Source Knights of the Inner Sea pg. 33 Relentless Fortitude [Link]
Requirement(s) Camel—Qadiran Dromedary
 Qadiran dromedaries heal nonlethal damage at a rate of 2 hit points per hour per Hit Die. This trait does not stack with other effects that increase a creature’s rate of healing nonlethal damage.
 
 
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		| Source Knights of the Inner Sea pg. 33 Stalwart Elk [Link]
Requirement(s) Elk—Chernasardo Riding Elk
 While riding a Chernasardo riding elk, you gain a +4 trait bonus on Handle Animal, Ride, and wild empathy checks to resist another creature’s unnatural aura.
 
 
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		| Source Wilderness Origins pg. 23 Warthog [Link]
Requirement(s) Boar
 Warthogs are quicker than they look, with a base speed of 45 feet instead of the boar’s 40 feet.
 
 
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		| Source Knights of the Inner Sea pg. 33 Water-Trained [Link]
Requirement(s) Horse—Lastwall Jasper
 Lastwall jaspers gain a +2 trait bonus on Swim checks, and Swim is a class skill for them.
 
 
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		| Source Knights of the Inner Sea pg. 33 Weather-Beaten [Link]
Requirement(s) Riding Dog—Erutaki Husky
 Erutaki huskies gain a +4 trait bonus on Fortitude saves to avoid nonlethal damage from cold environments, and only take a –2 penalty on Perception checks made in inclement weather such as rain or snow (instead of the usual –4 penalty).
 
 
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