|||
Home Afflictions/Hazards Classes Deities Equipment FAQ Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits flourish Licenses Projects Sources Tools flourish Contact Us Contributors Support the Archives
Maximize Menu
Archives of Nethys Character Creation +
Classes Feats Prestige Classes Races Skills Traits Mythic Index
Deities Equipment +
Equipment (Non-Magical) Magic Items Technology
FAQ Spells/Rituals Rules +
Afflictions NPC Index Rules Tools
Hazards Monsters Sources About the Archives +
Licenses Projects Contact Us Contributors Support the Archives
Pathfinder RPG (1st Edition) Pathfinder RPG (2nd Edition) Starfinder RPG
Toggle Theme

Archives of Nethys

Pathfinder RPG (2nd Edition) Pathfinder RPG (1st Edition) Starfinder RPG

Basic (Combat) | Basic (Faith) | Basic (Magic) | Basic (Social) | Campaign | Cosmic | Equipment | Exemplar | Faction | Family | Mount | Race | Region | Religion

Drawbacks


Defy Madness

Source Faction Guide pg. 62
Category Basic (Faith)
Requirement(s) Old Cults
Your direct involvement with supernatural and alien forces has left you less vulnerable to the insanity they cause. You gain a +1 trait bonus on any saving throws against confusion, insanity, madness, and Wisdom damage and drain.
Site Owner: Blake DavisEmail Spam Checker: MX Guarddog