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Occult Rituals


Summon Nature's Ally 1

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 1, hunter 1, ranger 1, shaman 1

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell summons to your side a natural creature (typically an animal, fey, magical beast, outsider with the elemental subtype, or a giant). The summoned ally appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions as you command.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells that have expensive material components (such as wish).

The spell conjures one of the creatures from the 1st Level list on Table 10–2. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. All creatures summoned with this spell without alignment subtypes have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell's type match your alignment.
1st LevelSubtype
Dire rat—
Dog—
Dolphin—
Eagle—
Giant centipede—
Fire beetle—
Mite (gremlin)—
Poisonous frog—
Pony (horse)—
Stirge—
Viper (snake)—
2nd LevelSubtype
Ant, giant (worker)—
Elemental (Small)Elemental
Giant frog—
Giant spider—
Goblin Dog—
Horse—
Hyena—
Octopus—
Squid—
Wolf—
3rd LevelSubtype
Ant, giant (soldier)—
Ape—
Aurochs (herd animal)—
Boar—
Cheetah—
Constrictor snake—
Crocodile—
Dire bat—
Electric Eel—
Giant crab—
Leopard (cat)—
Monitor lizard—
Shark—
Wolverine—
4th LevelSubtype
Ant, giant (drone)—
Bison (herd animal)—
Deinonychus (dinosaur)—
Dire ape—
Dire boar—
Dire wolf—
Elemental (Medium)Elemental
Giant scorpion—
Giant stag beetle—
Giant wasp—
Griffon—
Grizzly bear—
Lion—
Mephit (any)Elemental
Owlbear—
Pteranodon (dinosaur)—
Rhinoceros—
Satyr—
Tiger—
5th LevelSubtype
Ankylosaurus (dinosaur)—
Cyclops—
Dire lion—
Dolphin (orca)—
Elemental (Large)Elemental
Ettin—
Giant moray eel—
Girallon—
Manticore—
Woolly rhinoceros—
6th LevelSubtype
Bulette—
Dire bear—
Dire tiger—
Elasmosaurus (dinosaur)—
Elemental (Huge)Elemental
Elephant—
Giant octopus—
Hill giant—
Stegosaurus (dinosaur)—
Stone giantEarth
Triceratops (dinosaur)—
7th LevelSubtype
Brachiosaurus (dinosaur)—
Dire crocodile—
Dire shark—
Elemental (greater)Elemental
Fire giantFire
Frost giantCold
Giant squid—
Mastadon (elephant)—
Roc—
Tyrannosaurus (dinosaur)—
8th LevelSubtype
Cloud giantAir
Elemental (elder)Elemental
Purple worm—
9th LevelSubtype
Pixie (w/irresistable dance and sleep arrows)—
Storm giant—

Summon Kami

Source Inner Sea Races pg. 223
School conjuration (summoning); Level druid 5, hunter 5, shaman 5 (Tian)

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one or more kami
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions as summon nature’s ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.

Summon Nature's Ally 2

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 2, hunter 2, ranger 2, shaman 2

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions as summon nature's ally I, except that you summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.

Summon Nature's Ally 3

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 3, hunter 3, ranger 3, shaman 3

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions like summon nature's ally I, except that you can summon one 3rd-level creature, 1d3 2nd-level creatures of the same kind, or 1d4+1 1st-level creatures of the same kind.

Summon Nature's Ally 4

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 4, hunter 4, ranger 4, shaman 4

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions like summon nature's ally I, except that you can summon one 4th-level creature, 1d3 3rd-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally 5

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 5, hunter 5, shaman 5

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions like summon nature's ally I, except that you can summon one 5th-level creature, 1d3 4th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally 6

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 6, hunter 6, shaman 6

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions like summon nature's ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally 7

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 7, shaman 7

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions like summon nature's ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally 8

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 8, shaman 8

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions like summon nature's ally I, except that you can summon one 8th-level creature, 1d3 7th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.

Summon Nature's Ally 9

Source PRPG Core Rulebook pg. 354
School conjuration (summoning); Level druid 9, shaman 9

Casting

Casting Time 1 round
Components V, S, DF

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect one summoned creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

Description

This spell functions like summon nature's ally I, except that you can summon one 9th-level creature, 1d3 8th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.