Resist EnergySource PRPG Core Rulebook pg. 334 School abjuration; Level adept 2, alchemist 2, arcanist 2, bloodrager 2, cleric 2, druid 2, hunter 1, inquisitor 2, investigator 2, occultist 2, oracle 2, paladin 2, psychic 2, ranger 1, shaman 2, sorcerer 2, spiritualist 2, summoner 2, summoner (unchained) 2, warpriest 2, wizard 2CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Target creature touched Duration 10 min./level Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DescriptionThis abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains resist energy 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient's equipment as well.
Resist energy absorbs only damage. The subject could still suffer unfortunate side effects.
Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted.Mythic Resist EnergySource Mythic Adventures pg. 105 The target gains a +4 bonus on saves against effects that deal damage of the selected energy type. Once each round as a free action, the target can choose one adjacent ally to gain energy resistance 5 against the chosen energy type for 1 round. This increases to energy resistance 10 at caster level 7 and energy resistance 15 at caster level 11. Resist Energy, CommunalSource Ultimate Combat pg. 242 School abjuration; Level alchemist 3, arcanist 3, cleric 3, druid 3, hunter 3, inquisitor 3, investigator 3, occultist 3, oracle 3, paladin 3, psychic 3, ranger 3, sorcerer 3, summoner 3, summoner (unchained) 3, warpriest 3, wizard 3CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Targets creatures touched Duration 10 min./level Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like resist energy, except you divide the duration in 10-minute intervals among the creatures touched.
|