Protection from EnergySource PRPG Core Rulebook pg. 327 School abjuration; Level alchemist 3, arcanist 3, bloodrager 3, cleric 3, druid 3, hunter 2, inquisitor 3, investigator 3, occultist 3, oracle 3, psychic 3, ranger 2, shaman 3, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, warpriest 3, wizard 3CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Target creature touched Duration 10 min./level or until discharged Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DescriptionProtection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire, or sonic). When the spell absorbs 12 points per caster level of energy damage (to a maximum of 120 points at 10th level), it is discharged.
Protection from energy overlaps (and does not stack with) resist energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs damage until its power is exhausted. Protection from Energy, CommunalSource Ultimate Combat pg. 240 School abjuration; Level arcanist 4, cleric 4, druid 4, hunter 3, inquisitor 4, oracle 4, psychic 4, ranger 3, sorcerer 4, summoner 4, summoner (unchained) 4, warpriest 4, wizard 4CastingCasting Time 1 standard action Components V, S, DFEffectRange touch Targets creatures touched Duration 10 min./level or until discharged Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like protection from energy, except you divide the duration in 10-minute intervals among the creatures touched. Once the spell absorbs 12 points of energy damage per caster level (maximum 120 points) for a subject, the spell’s effects end for that subject.
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