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Produce FlameSource PRPG Core Rulebook pg. 326 School evocation [fire]; Level druid 1, hunter 1, shaman 1CastingCasting Time 1 standard action Components V, SEffectRange 0 ft. Effect flame in your palm Duration 1 min./level (D) Saving Throw none; Spell Resistance yesDescriptionFlames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
This spell does not function underwater. Pale FlameSource Heroes of the Darklands pg. 15 School evocation [fire]; Level druid 2, hunter 2, shaman 2CastingCasting Time 1 standard action Components V, S, M (caphorite shard)EffectRange 0 ft. Effect flame in your palm Duration 1 minute/level (D) Saving Throw none; Spell Resistance yesDescriptionThis spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). Against plants, this damage increases to 2d6 points + 2 points per caster level (maximum +10).
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