Holy SmiteSource PRPG Core Rulebook pg. 297 School evocation [good]; Level cleric 4, inquisitor 4, oracle 4, warpriest 4CastingCasting Time 1 standard action Components V, SEffectRange medium (100 ft. + 10 ft./level) Area 20-ft.-radius burst Duration instantaneous (1 round); see text Saving Throw Will partial; see text; Spell Resistance yesDescriptionYou draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect.
The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.Mythic Holy SmiteSource Mythic Adventures pg. 98 The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage dealt to other evil creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). The duration that creatures in the area are blinded increases to 2 rounds. On a successful save, an evil creature is blinded for 1 round.
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