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Occult Rituals


Hold Person

Source PRPG Core Rulebook pg. 296
School enchantment (compulsion) [mind-affecting]; Level antipaladin 2, arcanist 3, bard 2, bloodrager 3, cleric 2, inquisitor 2, medium 2, mesmerist 2, occultist 3, oracle 2, psychic 2, shaman 2, skald 2, sorcerer 3, warpriest 2, witch 2, wizard 3

Casting

Casting Time 1 standard action
Components V, S, F/DF (a small, straight piece of iron)

Effect

Range medium (100 ft. + 10 ft./level)
Target one humanoid creature
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes

Description

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

Hold Fey

Source The First World, Realm of the Fey pg. 12
School enchantment (compulsion) [mind-affecting]; Level arcanist 3, bard 2, cleric 2, inquisitor 2, oracle 2, sorcerer 3, warpriest 2, witch 2, wizard 3

Casting

Casting Time 1 standard action
Components V, S, F/DF (a small, straight piece of iron)

Effect

Range medium (100 ft. + 10 ft./level)
Target one fey creature
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes

Description

This spell functions as per hold person, except it affects a fey instead of a humanoid.

Hold Person, Mass

Source PRPG Core Rulebook pg. 296
School enchantment (compulsion) [mind-affecting]; Level arcanist 7, mesmerist 6, psychic 7, sorcerer 7, witch 7, wizard 7

Casting

Casting Time 1 standard action
Components V, S, F/DF (a small, straight piece of iron)

Effect

Range medium (100 ft. + 10 ft./level)
Targets one or more humanoid creatures, no two of which can be more than 30 ft. apart
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes

Description

This spell functions like hold person, except as noted above.