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HealSource PRPG Core Rulebook pg. 294 School conjuration (healing); Level adept 5, alchemist 6, cleric 6, druid 7, inquisitor 6, investigator 6, occultist 6, oracle 6, shaman 7, spiritualist 6, warpriest 6, witch 7CastingCasting Time 1 standard action Components V, SEffectRange touch Target creature touched Duration instantaneous Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionHeal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.
Heal does not remove negative levels or restore permanently drained ability score points.
If used against an undead creature, heal instead acts like harm.Mythic HealSource Mythic Adventures pg. 97 The damage cured increases to 15 points of damage per caster level (maximum 225 points).
Augmented: If you expend two uses of mythic power, the spell also acts as restoration. Heal, MassSource PRPG Core Rulebook pg. 294 School conjuration (healing); Level cleric 9, oracle 9, shaman 9CastingCasting Time 1 standard action Components V, SEffectRange close (25 ft. + 5 ft./2 levels) Targets one or more creatures, no two of which can be more than 30 ft. apart Duration instantaneous Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DescriptionThis spell functions like heal, except as noted above. The maximum number of hit points restored to each creature is 250.
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