Ghoul TouchSource PRPG Core Rulebook pg. 289 School necromancy [poison]; Level arcanist 2, bloodrager 2, sorcerer 2, spiritualist 2, wizard 2CastingCasting Time 1 standard action Components V, S, M (cloth from a ghoul or earth from a ghoul's lair)EffectRange touch Target living humanoid touched Duration 1d6+2 rounds Saving Throw Fortitude negates; Spell Resistance yesDescriptionImbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.
A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.
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