Feather FallSource PRPG Core Rulebook pg. 281 School transmutation; Level arcanist 1, bard 1, bloodrager 1, magus 1, occultist 1, psychic 1, redmantisassassin 1, skald 1, sorcerer 1, spiritualist 1, summoner 1, summoner (unchained) 1, wizard 1CastingCasting Time 1 immediate action Components VEffectRange close (25 ft. + 5 ft./2 levels) Targets one Medium or smaller freefalling object or creature/level, no two of which may be more than 20 ft. apart Duration until landing or 1 round/level Saving Throw Will negates (harmless) or Will negates (object); Spell Resistance yes (object)DescriptionThe affected creatures or objects fall slowly. Feather fall instantly changes the rate at which the targets fall to a mere 60 feet per round (equivalent to the end of a fall from a few feet), and the subjects take no damage upon landing while the spell is in effect. When the spell duration expires, a normal rate of falling resumes.
The spell affects one or more Medium or smaller creatures (including gear and carried objects up to each creature's maximum load) or objects, or the equivalent in larger creatures: a Large creature or object counts as two Medium creatures or objects, a Huge creature or object counts as four Medium creatures or objects, and so forth.
This spell has no special effect on ranged weapons unless they are falling quite a distance. If the spell is cast on a falling item, the object does half normal damage based on its weight, with no bonus for the height of the drop.
Feather fall works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.Mythic Feather FallSource Mythic Adventures pg. 93 The spell affects one additional target per level. The targets don’t have to be within 20 feet of each other.
Augmented (4th): If you expend two uses of mythic power, the spell absorbs the targets’ velocity and transforms it into a concussive blast. Targets fall at the normal rate (not slowed) but land safely. When a target lands, it creates a 10-foot-radius burst of force that deals 1d6 points of damage per caster level (maximum 5d6, Reflex half, DC equal to the DC of feather fall). The targets of this spell are unaffected by these concussive blasts.
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