All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals

Vigilant Rest

Source Ultimate Wilderness pg. 237
School abjuration; Level antipaladin 3, bard 4, hunter 3, medium 3, mesmerist 4, occultist 3, paladin 3, psychic 4, ranger 3, shaman 4, skald 4, spiritualist 4, witch 4


Casting Time 1 standard action
Components V, S, M (a handful of crushed glass)


Range touch
Target 1 living creature touche
Duration 8 hours (D)
Saving Throw Will (harmless); Spell Resistance yes (harmless)


While the target of this spell is asleep, she retains some of her normal powers of perception. While she tunes out harmless sounds such as the crackling of the campfire, crickets, or light breezes, she does not take the normal +10 modifier to the DC of Perception checks she attempts while asleep.

If the target detects a threat or unexplained noise while sleeping, she can wake immediately and stand up from her sleeping position as a free action.

If the target is roused but returns to sleep during the spell’s duration, she falls asleep immediately and does not count as having her sleep interrupted, even if she engaged in combat while she was awake.