All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals


Entangle

Source PRPG Core Rulebook pg. 278
School transmutation; Level druid 1, hunter 1, ranger 1, shaman 1

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no

Description

This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Mythic Entangle

Source Mythic Adventures pg. 93
The spell functions in areas without any vegetation, causing plants to spring up out of the ground. These plants can reach creatures that are up to 10 feet in the air. Plants affected or created by the spell sprout thorns that deal 1d6 points of damage each round to creatures in the area.

Burning Entanglement

Source Villain Codex pg. 140
School evocation; Level druid 3, hunter 3, ranger 3, shaman 3, witch 3

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range long (400 ft. + 40 ft./level)
Area 40-ft.-radius spread
Duration 1 round/level
Saving Throw Reflex negates or partial (see text); Spell Resistance no

Description

This spell functions as per entangle, except it sets the foliage on fire. A creature that begins its turn entangled by the spell takes 4d6 points of fire damage (Reflex half), and a creature that begins its turn in the area but is not entangled takes 2d6 points of fire damage (Reflex negates). Smoke rising from the vines partially obscures visibility. Creatures can see things in the smoke within 5 feet clearly, but attacks against anything farther away in the smoke must contend with concealment (20% miss chance). When the spell’s duration expires, the vines burn away entirely.

Sickening Entanglement

Source Advanced Class Guide pg. 192
School transmutation [poison]; Level druid 2, hunter 2, ranger 2, shaman 2

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)

Description

This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Any creature that enters the area or ends its turn there must succeed at a Fortitude save or be sickened as long as it remains in the area and for 1d4 rounds afterward. This is a poison effect.

Thirsting Entanglement

Source Legacy of the First World pg. 17
School transmutation; Level druid 4, hunter 4, ranger 4, shaman 4

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no

Description

This spell functions as entangle, except the plants latch on to targets and drain away their vitality. Any creature that fails a save to avoid becoming entangled or fails a check to break free takes 1d2 points of Constitution damage.

Thorny Entanglement

Source Advanced Class Guide pg. 196
School transmutation; Level druid 3, hunter 3, ranger 3, shaman 3, witch 3

Casting

Casting Time 1 standard action
Components V, S, DF

Effect

Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)

Description

This spell functions as entangle, except the plants also grow thorns and can fling them up to 15 feet. Any creature that moves within 15 feet of the spell’s area is attacked once on its turn by the animated plants. The plants use your caster level as their base attack bonus and add your spellcasting ability score modifier (Intelligence for witches; Wisdom for druids, rangers, and shamans) to the attack roll. A volley of thorns counts as a thrown weapon and deals 2d6 points of piercing damage on a successful hit. A creature that enters the spell’s area or ends its turn there automatically takes 2d6 points of piercing damage.