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Occult Rituals


Sending

Source PRPG Core Rulebook pg. 339
School evocation; Level alchemist 5, arcanist 5, cleric 4, inquisitor 4, investigator 5, medium 3, mesmerist 3, occultist 4, oracle 4, psychic 4, shaman 4, sorcerer 5, spiritualist 5, summoner 4, summoner (unchained) 5, warpriest 4, wizard 5

Casting

Casting Time 10 minutes
Components V, S, M/DF (fine copper wire)

Effect

Range see text
Target one creature
Duration 1 round; see text
Saving Throw none; Spell Resistance no

Description

You contact a particular creature with which you are familiar and send a short message of 25 words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject's ability to react is limited as normal by its Intelligence. Even if the sending is received, the subject is not obligated to act upon it in any manner.

If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably.)

Mythic Sending

Source Mythic Adventures pg. 107
You can contact a number of additional creatures equal to your tier. Each creature must receive the same message, and can communicate back only to you.

Augmented (3rd): If you expend two uses of mythic power, you can send the message to unfamiliar creatures (using the same number of creatures as non-augmented mythic sending). You must either describe the intended recipients in general or specific terms (such as “orcs,” “the queen of this country,” or “left-handed half-elven males”) or specify restrictions such as range, creature type, and alignment (such as “all good-aligned humanoids in the castle on the hill”). If a greater number of creatures meet your description than the maximum number you can send to, the closest ones to you receive the message.

Word of Beckoning

Source Pathfinder #131: The Reaper's Right Hand pg. 72
School conjuration (teleportation); Level arcanist 7, psychic 7, sorcerer 7, wizard 7

Casting

Casting Time 10 minutes
Components V, S, M/DF (fine copper wire)

Effect

Range see text
Target one creature
Duration 1 round; see text
Saving Throw none; Spell Resistance no

Description

This spell functions like sending, except the subject also receives knowledge of a command word that, when spoken, summons you to the open space nearest to the subject. The subject must speak the command word within 1 round of knowing it to summon you, although the subject isn’t obligated to speak it. You can be transported any distance within a plane but cannot travel between planes. You can bring along objects as long as their weight doesn’t exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.