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Occult Rituals

Screaming Flames

Source Horror Adventures pg. 126
School evocation [evil, fire, mind-affecting]; Level antipaladin 3, cleric 3, oracle 3, warpriest 3


Casting Time 1 standard action
Components V, S, M/DF (a charred animal or humanoid skull fragment


Range close (25 ft. + 5 ft./2 levels)
Effect a sheet of flames up to 15 ft. long and 10 ft. high that moves 15 ft. in a straight line
Duration instantaneous
Saving Throw Reflex half and Will negates (see text); Spell Resistance yes


A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature’s space, that creature must succeed at a Reflex save or take 1d8 points of fire damage for every 2 caster levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 circumstance bonus on their Will saves.

If your campaign uses the sanity system (see page 12), a creature takes 1d6 points of sanity damage instead of Wisdom damage.