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Occult Rituals


Ray of Exhaustion

Source PRPG Core Rulebook pg. 330
School necromancy; Level arcanist 3, bloodrager 3, magus 3, mesmerist 3, sorcerer 3, spiritualist 3, witch 3, wizard 3

Casting

Casting Time 1 standard action
Components V, S, M (a drop of sweat)

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 min./level
Saving Throw Fortitude partial; see text; Spell Resistance yes

Description

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

Ray of Sickening

Source Ultimate Magic pg. 234, Dark Markets - A Guide to Katapesh pg. 57
School necromancy; Level arcanist 1, bloodrager 1, cleric 1, druid 1, hunter 1, mesmerist 1, oracle 1, sahirafiyun 1, sorcerer 1, summoner 1, summoner (unchained) 1, warpriest 1, witch 1, wizard 1

Casting

Casting Time 1 standard action
Components V, S, M (a drop of sweat)

Effect

Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration 1 min./level
Saving Throw Fortitude partial, see text; Spell Resistance yes

Description

This spell functions as ray of exhaustion, except the target is sickened if it fails its save and unaffected if it makes its save.