Archives of Nethys

Pathfinder | Starfinder

All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Mislead

Source PRPG Core Rulebook pg. 315
School illusion (figment, glamer); Level alchemist 6, arcanist 6, bard 5, investigator 6, magus 6, mesmerist 5, occultist 5, psychic 6, skald 5, sorcerer 6, spiritualist 6, wizard 6

Casting

Casting Time 1 standard action
Components S

Effect

Range close (25 ft. + 5 ft./2 levels)
Target/Effect you/one illusory double
Duration 1 round/level (D) and concentration + 3 rounds; see text
Saving Throw none or Will disbelief (if interacted with); see text; Spell Resistance no

Description

You become invisible (as greater invisibility, a glamer), and at the same time, an illusory double of you (as major image, a figment) appears. You are then free to go elsewhere while your double moves away. The double appears within range but thereafter moves as you direct it (which requires concentration beginning on the first round after the casting). You can make the figment appear superimposed perfectly over your own body so that observers don't notice an image appearing and you turning invisible. You and the figment can then move in different directions. The double moves at your speed and can talk and gesture as if it were real, but it cannot attack or cast spells, though it can pretend to do so.

The illusory double lasts as long as you concentrate upon it, plus 3 additional rounds. After you cease concentration, the illusory double continues to carry out the same activity until the duration expires. The greater invisibility lasts for 1 round per level, regardless of concentration.

Mythic Mislead

Source Mythic Adventures pg. 101
You create one illusory double per 5 caster levels, each of which appears in your square or in an unoccupied square adjacent to yours. When you cast the spell, you can give each of these doubles a simple programmed task as a telepathic command, such a “walk south,” “beg for mercy,” or “follow that troll.”

You can change or modify a single illusory double’s programmed task by spending a swift, move, or standard action; this requires concentration.

Augmented (4th): If you expend two uses of mythic power, this spell also grants you the benefits of augmented mythic invisibility instead of greater invisibility.