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Occult Rituals


Source Ultimate Wilderness pg. 232
School illusion (figment); Level bard 3, druid 3, hunter 3, mesmerist 3, occultist 3, psychic 3, ranger 3, skald 3


Casting Time 10 minutes
Components V, S, M (a pinch of sand and a drop of water)


Range long (400 ft. + 40 ft./level)
Area one 40-ft.-cube/level (S)
Duration 2 hours/level (D)
Saving Throw Will disbelief (see below); Spell Resistance yes


You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water. The image is purely visual, and structures, equipment, and creatures within the area are not hidden or changed in appearance.

Anyone interacting with the illusion can attempt to disbelieve it, and a creature trained in Survival can make a special attempt to disbelieve the illusion. The creature must be within 120 feet of the illusion’s area and can attempt a Survival check instead of a Will saving throw. If the result is equal to or greater than the spell’s save DC, the creature realizes the mirage is an illusion as if it disbelieved the spell.