All Spells | Mythic | Custom Search | Definitions

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard

Occult Rituals

Memory Lapse

Source Advanced Player's Guide pg. 232
School enchantment [mind-affecting]; Level arcanist 1, bard 1, mesmerist 1, occultist 1, skald 1, sorcerer 1, wizard 1


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes


You cause the target to forget what happened from the casting of the spell back to the beginning of its last turn. This may allow a retry on a Diplomacy, Intimidate, or opposed skill check, though only with respect to the target, not other creatures that may be present.

Mythic Memory Lapse

Source Mythic Adventures pg. 100
The target forgets an additional round, back to the beginning of the turn before its last turn.

Augmented (3rd): If you expend two uses of mythic power, you can spend 1 round implanting a false memory in the affected target. This false memory is limited to events that could have occurred during the time it just forgot, as if using modify memory but limited to that short period of time. For example, you couldn’t implant the memory of a lengthy conversation, as that couldn’t happen in the forgotten length of time.

The target can attempt a Will saving throw (DC equal to the mythic memory lapse DC plus your tier) to resist this implanted memory. Success means no memory is implanted, but the target still forgets the allotted time.