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Malediction (Hero Points)

Source Advanced Player's Guide pg. 324
School necromancy [death, evil]; Level arcanist 3, sorcerer 3, witch 3, wizard 3


Casting Time 1 standard action
Components V, S, F (onyx dust worth 500 gp)


Range touch
Target living creature touched
Duration instantaneous/1 minute per HD of the target; see text
Saving Throw Will negates; Spell Resistance yes


You utter a dire curse over the body of a dying creature, allowing you to consume its waning life force. Upon casting this spell, you touch a living creature that has –1 or fewer hit points. If the target fails its saving throw, it dies and you gain 1 hero point for every 5 Hit Dice possessed by the target (minimum 1, maximum 3). These hero points last for a number of minutes equal to the target’s Hit Dice. Any hero points remaining when this spell ends are lost.