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Occult Rituals

Lucky Number

Source Occult Mysteries pg. 50
School transmutation; Level arcanist 1, bard 1, cleric 1, druid 1, hunter 1, inquisitor 1, oracle 1, paladin 1, redmantisassassin 1, skald 1, sorcerer 1, summoner 1, summoner (unchained) 1, warpriest 1, witch 1, wizard 1


Casting Time 1 standard action
Components V, S


Range touch
Target one willing creature
Duration 24 hours or until discharged
Saving Throw none; Spell Resistance no


You are able to tweak tiny variables affecting a creature’s immediate future in order to grant the target a bit of luck at the right time. Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.