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Occult Rituals


Imbue with Spell Ability

Source PRPG Core Rulebook pg. 299
School evocation; Level cleric 4, oracle 4, shaman 4, spiritualist 4, warpriest 4

Casting

Casting Time 10 minutes
Components V, S, DF

Effect

Range touch
Target creature touched; see text
Duration permanent until discharged (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

You transfer some of your currently prepared spells, and the ability to cast them, to another creature. Only a creature with an Intelligence score of at least 5 and a Wisdom score of at least 9 can receive this boon. Only cleric spells from the schools of abjuration, divination, and conjuration (healing) can be transferred. The number and level of spells that the subject can be granted depends on its Hit Dice; even multiple castings of imbue with spell ability can't exceed this limit.

HD of RecipientSpells Imbued
2 or lowerOne 1st-level spell
3-4One or two 1st-level spells
5 or higherOne or two 1st-level spells and one 2nd-level spell

The transferred spell's variable characteristics (range, duration, area, and the like) function according to your level, not the level of the recipient.

Once you cast imbue with spell ability, you cannot prepare a new 4th-level spell to replace it until the recipient uses the imbued spells or is slain, or until you dismiss the imbue with spell ability spell. In the meantime, you remain responsible to your deity or your principles for the use to which the spell is put. If the number of 4th-level spells you can cast decreases, and that number drops below your current number of active imbue with spell ability spells, the more recently cast imbued spells are dispelled.

To cast a spell with a verbal component, the subject must be able to speak. To cast a spell with a somatic component, it must be able to move freely. To cast a spell with a material component or focus, it must have the materials or focus.