| Source PRPG Core Rulebook pg. 295 Heroism
School enchantment (compulsion) [mind-affecting]; Level alchemist 3, arcanist 3, bard 2, bloodrager 3, inquisitor 3, investigator 3, medium 2, psychic 3, skald 2, sorcerer 3, spiritualist 3, summoner 3, summoner (unchained) 3, witch 3, wizard 3
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange touchTarget creature touched
 Duration 10 min./level
 Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
 DescriptionThis spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks.Mythic HeroismSource Mythic Adventures pg. 98The morale bonus increases to +4 and applies on all checks, attack rolls, saves, and weapon damage rolls. Allies adjacent to the target gain a +4 morale bonus on saves against fear effects.
 
 Augmented (3rd): If you expend two uses of mythic power, the target can attempt one additional attack per round when taking a full attack action (as if using a haste spell). The target can use this additional attack ability a number of times equal to your tier.
 Source PRPG Core Rulebook pg. 295 Heroism, Greater
School enchantment (compulsion) [mind-affecting]; Level arcanist 6, bard 5, psychic 6, skald 5, sorcerer 6, spiritualist 6, summoner 5, summoner (unchained) 6, witch 6, wizard 6
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange touchTarget creature touched
 Duration 1 min./level
 Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
 DescriptionThis spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).Source Ultimate Intrigue pg. 216 Hollow Heroism
School enchantment (compulsion) [mind-affecting, ruse]; Level arcanist 4, bard 3, bloodrager 4, inquisitor 4, medium 3, psychic 4, skald 3, sorcerer 4, spiritualist 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange touchTarget creature touched
 Duration 10 minutes/level (D)
 Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
 DescriptionThis spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a –2 penalty on attack rolls, saving throws, and skill checks until the spell’s duration ends (no save).
 Attempts to identify hollow heroism with a skill check incorrectly identify it as heroism.
 Source Ultimate Intrigue pg. 216 Hollow Heroism, Greater
School enchantment (compulsion) [mind-affecting, ruse]; Level arcanist 7, bard 6, psychic 7, skald 6, sorcerer 7, witch 7, wizard 7
 CastingCasting Time 1 standard actionComponents V, S
 EffectRange touchTarget creature touched
 Duration 1 minute/level (D)
 Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
 DescriptionThis spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (100 feet + 10 feet per caster level) of the target. The target loses the bonuses and instead takes a –4 penalty on attack rolls, saving throws, and skill checks until the spell’s duration ends (no save), increasing to a –8 penalty against fear effects. Additionally, she takes damage equal to your caster level when you reverse the spell.
 Attempts to identify greater hollow heroism with a skill check incorrectly identify it as greater heroism.
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