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See Invisibility

Source PRPG Core Rulebook pg. 339 (Amazon)
School divination; Level adept 2, alchemist 2, arcanist 2, bard 3, bloodrager 2, inquisitor 2, investigator 2, mesmerist 3, occultist 2, psychic 2, skald 3, sorcerer/wizard 2, spiritualist 2, summoner 2, summoner (unchained) 2, witch 2


Casting Time 1 standard action
Components V, S, M (talc and powdered silver)


Range personal
Target you
Duration 10 min./level (D)


You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.

The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.

See invisibility can be made permanent with a permanency spell.

Glimpse the Hidden

Source Potions and Poisons pg. 17
School divination; Level alchemist 3, arcanist 3, inquisitor 3, investigator 3, sorcerer/wizard 3, summoner 3, summoner (unchained) 3


Casting Time 1 standard action
Components V, S, M (a pinch of magnesium and platinum)


Range touch
Target creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


This spell functions as see invisibility, except as noted here. This spell cannot be made permanent.