All | Mythic | Custom Search

Adept | Alchemist | Antipaladin | Arcanist | Bard | Bloodrager | Cleric | Druid | Hunter | Inquisitor | Investigator | Magus | Medium | Mesmerist | Occultist | Oracle | Paladin | Psychic | Ranger | Red Mantis Assassin | Sahir-Afiyun | Shaman | Skald | Sorcerer | Spiritualist | Summoner | Summoner (Unchained) | Warpriest | Witch | Wizard


Ghoul Touch

Source PRPG Core Rulebook pg. 289
School necromancy [poison]; Level arcanist 2, bloodrager 2, sorcerer 2, spiritualist 2, wizard 2

Casting

Casting Time 1 standard action
Components V, S, M (cloth from a ghoul or earth from a ghoul's lair)

Effect

Range touch
Target living humanoid touched
Duration 1d6+2 rounds
Saving Throw Fortitude negates; Spell Resistance yes

Description

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.