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Occult Rituals

Fire's Friend

Source Inner Sea Races pg. 220
School evocation [fire]; Level alchemist 2, bloodrager 2, investigator 2, magus 2 (Goblin)


Casting Time 1 standard action
Components V, S, M (a flame of any size)


Range personal
Target you
Duration 1 round/level


You cloak yourself in flames that do not harm you or your carried equipment but damage other creatures and objects. The flames cast light as a torch. Any creature that attacks you with a non-reach melee weapon or that begins its turn engaged in a grapple with you takes 1d6 points of fire damage and must succeed at a Reflex save or catch fire. The creature can negate the damage (and avoid catching fire) with spell resistance. Any time you end your movement in the same square as a flammable object or creature, that creature or object must succeed at a Reflex save or catch fire.