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Occult Rituals


Source Inner Sea Temples pg. 23
School transmutation; Level alchemist 1, arcanist 1, bard 1, cleric 1, druid 1, hunter 1, investigator 1, oracle 1, skald 1, sorcerer 1, warpriest 1, witch 1, wizard 1


Casting Time 1 standard action
Components V, S, M (a drop of ale, mead, or wine)


Range touch
Target object touched
Duration 10 minutes/level
Saving Throw Fortitude negates (object); Spell Resistance yes (object)


This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant. The caster must succeed at a caster level check in order to affect magic liquids and poisons (DC = 10 + item level for magic liquids, DC equal to the poison’s save DC for a poison); otherwise, the spell fails. If the caster succeeds, the liquid also assumes a flavor according to what the caster desires, but the effect on the imbiber is the same. An imbiber of a liquid affected by ferment must succeed at a Fortitude saving throw at the spell’s save DC or take a –2 penalty on attack rolls, saves, ability checks, and skill checks for the remaining duration of the spell. Additionally, the DC of any skill check to identify a magic liquid or poison under the effects of this spell increases by 5.