Detect RelationsSource Quests and Campaigns pg. 28 School divination; Level bard 2, cleric 2, inquisitor 2, oracle 2, skald 2, warpriest 2, witch 2CastingCasting Time 1 standard action
 Components V, S, F/DF (a seed)
EffectRange N/A Targets one creature per level, no two of which can be more
 than 30 ft. apart Duration concentration, up to 1 min./level (D)
 Saving Throw Will negates, see text; Spell Resistance no
DescriptionYou can determine whether or not two or more creatures are
 related by blood. The amount of information gleaned depends
 on how long you study a particular area or set of subjects.
  1st round: Whether or not the subjects are related by blood.
  2nd round: Number of related subjects and their general
 relation to one another (for example, this would reveal that one
 subject is a descendant of the other, but it would not specify
 “mother” or “grandmother”).
  3rd round: Precise relationship between subjects in the
 area. A target’s Will save prevents you from determining its
 exact relationship with another creature, and only one subject
 needs to succeed at this save to prevent you from determining
 its relationship with another creature. (So, for instance, if two
 brothers are in the area and one succeeds at his Will save,
 you could tell that they are siblings, but could not distinguish
 whether they are full- or half-siblings.)
  Each round, you can turn to detect relations in a new area. The
 spell can penetrate barriers, but 6 inches of stone, 1 inch of common
 metal, a thin sheet of lead, or 1 foot of wood or dirt will block it.
  This spell functions by analyzing the blood and minds of
 creatures in the area, collectively examining these traits and
 comparing them to those of others in the area while looking for
 patterns. Thus, adoptive siblings and parents cannot be detected
 with this spell, since they share no blood.
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